Kineton - Tysoe

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From the large and interesting village of Kineton, the route ventures out into pleasant Warwickshire countryside to reach the edge of Tysoe. Bridleways and field-paths lead through farmland that is mainly flat, but with wooded hills in the distance making a dramatic effect against the skyline. Unidentified and diverted footpaths cause a bit of extra road-walking, but with rural scenes still ever-present. As is now becoming quite usual, some of the farms passed have been diversified to bring about uses other than food production. A walk round Kineton will reveal a mix of buildings old and new and a high school and nearby there is an MoD ammunition depot.

England - Central England - Warwickshire - Countryside

Features

Birds, Butterflies, Flowers, Great Views, Lake/Loch, Wildlife
07/07/2012 - Gary Beers

This is the first Walkingworld walk I have had real problems with. I have to say this wasn't because of bad directions though. Generally I found the paths difficult to see, there were few waymarks, and the stiles and paths were very overgrown. At one point the nettles were over my head (and I am six feet tall) and a lot of the kissing gates were overgrown down to the top of the gates. The gates often were barely visible until a few feet away - put your faith in the correct instructions and you will be ok! At waypoint 3 the path was impassable to to a waist high rape seed crop. There is an easy short diversion by continuing on the path you are on for about 300 yards to the telephone mast and then turning left rejoining the route by the pond mentioned in the guide. From waypoint 5 the path wasn't visible - I had to wade through a corn field. At waypoint 6 the farmer has removed all signage and deliberately disguised the stile (so the neighbouring farmer who I asked directions from told me). The stile opposite is "slightly!) more visible as a guide - you basically have to push through a hedge and climb a low fence. At waypoint 8 the fenceline isn't really there anymore - you get to the end of a row of trees and then turn left across the field towards a stile in the fenceline. Waypoint 9 is obvious, but I think it has been renamed - it was something like Red Vine Forge (sorry - I didn't take a note!) Waypoint 10 - where it says take walkers gate at the corner the path is blocked by an electric fence. I jumped onto a handy roller to jump over it. Waypoint 12 - there are two bridleways on the left only 75 yards apart. The first is marked (although barely readable), the second which is the one that you want isn't. (To be fair the instructions make it clear which one you need). Waypoint 13 wasn't obvious to me. You come out onto the green - turn right along the road for about 50 yards to the T junction, turn left for about 100 yards to the T junction, and then turn right towards the social club. Waypoint 14 - I couldn't find the second stile in the 4 to 5 feet high grass and had to climb the fence into the sports field. I hope this makes sense and is of use. It all sounds a bit negative but it's a nice walk and I hope this will help someone! Gary

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13.7 Miles
22.4 Miles
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